Home: Rakmogak
Been on the island since 2008-09-12
Died: 607 times (last time was 2026-08-17 07:39 at the hands of Noreen, killed by some cat-o-nine tails)
Level: 41
Class: Cannibal (native)
Primary Clan: The Rakmogaki Collective
Secondary Clan: Feeding Frenzy
Underworld: https://underworld.shartak.com/?id=16383
Deadzone: http://shartak.aphlor.org/deadzone/view/16383
Description:
Big, bad and ugly.
They carry 1 skull and 1 silver skull cross.
Achievements:(43 total)
Areas explored: 5163 (142.3% of island)
HP Healed: 1430
Trading Points: 17070
Spirits Exorcised: 0 (not a shaman)
Wailing Damage: 1145
Ritual Feasts: 6829 (6823 own kills)
Mentioned in 1 profile
The following extended statistics are since 1st Jan 2011.
Alcohol Brewed: 0
Alcohol Drunk: 224
Heads Collected: 87
Fruit Juiced: 6664
Successful Possessions: 10
Tracks Found: 17757
Fires Started: 14
Fires Extinguished: 2
Items Buried: 205
Items Found: 9964
Jungle Chopped: 3228
Parrots Tamed: 0 (not a pirate)
Monkeys Tamed: 0 (not a pirate)
Signposts Built: 1
Signposts Smashed: 6
Treasures Found: 984 (added 2014-07-14)
NPC kills: 1491; last kill: rat
Animals: 1489
Shamans: 1
Traders: 1
Natives killed: 838; last kill: Megamaw
Raktam: 240
Dalpok: 326
Wiksik: 233
Rakmogak: 39
Outsiders killed: 1442; last kill: scatterkeir
Derby: 304
Durham: 230
York: 426
Shipwreck: 476
Raktam: 6
|
| NPC kills (detailed): |
| Name | Kills |
| rat | 333 |
| alligator | 258 |
| monkey | 99 |
| tiger | 93 |
| parrot | 79 |
| large stag | 73 |
| small deer | 64 |
| large deer | 63 |
| wild boar | 57 |
| bat | 57 |
| elephant | 56 |
| zombified bat | 48 |
| songbird | 35 |
| turtle | 33 |
| giant spider | 26 |
| shargle | 22 |
| zombified songbird | 19 |
| rhino | 18 |
| silverback | 15 |
| goat | 8 |
| bear | 6 |
| zombified parrot | 3 |
| zombified rat | 3 |
| guard dog | 3 |
| zombified monkey | 3 |
| elf | 2 |
| ferocious tiger | 2 |
| zombified tiger | 2 |
| zombified wild boar | 1 |
| zombified elephant | 1 |
| vicious parrot | 1 |
| zombified guard dog | 1 |
| First Mate | 1 |
| Trader Tamdal | 1 |
| Captain Briggs | 1 |
| Steward | 1 |
| Shubar | 1 |
| Easter Bunny | 1 |
| Second Mate | 1 |
|
Skills:Basic language
- Understand the smaller words of foreign languagesAdvanced language
- Better understanding of foreign languagesExpert language
- Full comprehension of foreign languagesForeign Writing
- Not only can you understand foreign languages, you can also write it well enough to be understood
Foreign Speech
- Not only can you understand foreign languages, you can also speak it well enough to be understoodPirate speech
- You can talk to pirates in their own unique dialect
Close quarter combat
- Gain 10% to hit with melee attacksAdvanced close quarter combat
- Gain 15% to hit with melee attacksBalanced Stance
- Sometimes turn a miss into a glancing blow.
Body building
- Increases melee damageStamina
- Increases max HP by 20
Ghostly whisper
- Allows spirits to communicateHaunting scream
- Attract other spirits and scare the livingShocking shriek
- Scare nearby living playersBanshee wail
- Frighten living players further away
Haunting
- Allows spirits to track down and haunt their last killer.
Exploration
- Helps you remember some of the places you've beenCartography
- Stops you forgetting where you've visited
Trekking
- Faster movement through the jungle
Swimming
- Faster movement through water
Survival - Firecraft
- Knowledge of how to create, control and use fires
Basic tracking
- With some difficulty, you can track animals and peopleAdvanced tracking
- You can track animals and people who were here recentlyExpert tracking
- You can track animals and people who were here several days ago.Tracking mastery
- Tracking animals and people is nearly effortless
Clan leadership
- Allows you to start your own clan or help lead one
Sixth sense
- Sense presence of and hear spiritsPsychic recognition
- Lets you recognise active spirits
Haggling
- Be able to obtain slightly better prices from some traders
Digging
- Can dig deep holes.
Faith
- Belief in the spirits of the ancestors increase charm effects.
Agriculture
- Gives you a better chance of getting things to grow
Outsider knowledge
- Natives gain basic outsider knowledge
Triage
- Be able to tell who is most injuredNatural medicine
- Heal 10 HP with healing herbs
Basic Blowpipe Use
- Enables you to use a blowpipe more efficiently
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