Home: Raktam
Been on the island since 2008-09-11
Died: 41 times (last time was 2010-11-14 18:22)
Level: 19
Class: Shaman (native)
Primary Clan: The Crackpot Alchemist Society
Underworld: https://underworld.shartak.com/?id=16363
Deadzone: http://shartak.aphlor.org/deadzone/view/16363
Description:
Before you, you see a roaming shaman dressed in what appears to be the remains of a raptor, fitted to be a robe. He holds no allegiance to any village, clan, humanoid or fuzzy creatures.
He feels it. Beyond the flesh. There is a higher power. An ancient awaiting his ressurection.
Do you feel it in your bones. He is coming. The faithful will see to it.
They carry 1 parrot feather charm, 1 rabbit foot charm and 1 silver skull cross.
Achievements:(17 total)
Areas explored: 196 (5.4% of island)
HP Healed: 228
Trading Points: 47
Spirits Exorcised: 15
Wailing Damage: 0
Ritual Feasts: 0 (not a cannibal)
Mentioned in 0 profile
This user does not have extended statistics enabled.
NPC kills: 142; last kill: parrot
Animals: 142
Shamans: 0
Traders: 0
Natives killed: 1; last kill: monaliza
Raktam: 1
Dalpok: 0
Wiksik: 0
Rakmogak: 0
Outsiders killed: 2; last kill: Solemn
Derby: 0
Durham: 1
York: 1
Shipwreck: 0
|
NPC kills (detailed): |
Name | Kills |
monkey | 20 |
goat | 18 |
large deer | 16 |
small deer | 15 |
large stag | 14 |
wild boar | 12 |
parrot | 12 |
bat | 11 |
tiger | 6 |
elephant | 6 |
rat | 5 |
bear | 4 |
giant spider | 2 |
turtle | 1 |
|
Skills:Close quarter combat
- Gain 10% to hit with melee attacksAdvanced close quarter combat
- Gain 15% to hit with melee attacksBalanced Stance
- Sometimes turn a miss into a glancing blow.
Headhunting
- Take the heads of your victims as trophies or signpost decoration
Body building
- Increases melee damageStamina
- Increases max HP by 20
Ghostly whisper
- Allows spirits to communicate
Exploration
- Helps you remember some of the places you've beenTrekking
- Faster movement through the jungle
Clan leadership
- Allows you to start your own clan or help lead one
Sixth sense
- Sense presence of and hear spiritsPsychic recognition
- Lets you recognise active spiritsSeance
- Holding a seance can identify passive spirits
Exorcism
- Exorcise spirits from areas
Spirit Summoning
- Be able to summon spirits from the surrounding area
Malevolence
- Torment spirits causing them to become aggressive
Outsider knowledge
- Natives gain basic outsider knowledge
Triage
- Be able to tell who is most injuredNatural medicine
- Heal 10 HP with healing herbs
This character has been idle since 2010-12-07.
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