Been on the island since 2008-06-03
Died: 73 times (last time was 2009-05-15 01:01 at the hands of Anthor, killed by a machete)
Class: Warrior (native)
Primary Clan: Moo World Order
A Wiksik cow wielding a halberd.
It appears to be suffering from insanity, hence a mad cow. MOOOOOOOOO.
They carry 1 parrot feather charm and 7 skulls.
Real name: a mad cow
Areas explored: 428 (11.8% of island)
HP Healed: 155
Trading Points: 8
Spirits Exorcised: 0 (not a shaman)
Wailing Damage: 5757
Ritual Feasts: 0 (not a cannibal)
Mentioned in 0 profile
This user does not have extended statistics enabled.
NPC kills: 30; last kill: small deer
Natives killed: 158; last kill: SillyLilyPily
Outsiders killed: 25; last kill: buzzmong
|NPC kills (detailed):|
Close quarter combat - Gain 10% to hit with melee attacks
Advanced close quarter combat - Gain 15% to hit with melee attacks
Balanced Stance - Sometimes turn a miss into a glancing blow.
Headhunting - Take the heads of your victims as trophies or signpost decoration
Body building - Increases melee damage
Stamina - Increases max HP by 20
Ghostly whisper - Allows spirits to communicate
Haunting scream - Attract other spirits and scare the living
Shocking shriek - Scare nearby living players
Banshee wail - Frighten living players further away
Possession - Be able to possess the bodies of the living
Forceful possession - Sometimes a stronger presence is needed to be able to possess the living
Exploration - Helps you remember some of the places you've been
Cartography - Stops you forgetting where you've visited
Trekking - Faster movement through the jungle
Swimming - Faster movement through water
Basic tracking - With some difficulty, you can track animals and people
Advanced tracking - You can track animals and people who were here recently
Expert tracking - You can track animals and people who were here several days ago.
Tracking mastery - Tracking animals and people is nearly effortless
Clan leadership - Allows you to start your own clan or help lead one
Sixth sense - Sense presence of and hear spirits
Psychic recognition - Lets you recognise active spirits
Outsider knowledge - Natives gain basic outsider knowledge
Triage - Be able to tell who is most injured
Natural medicine - Heal 10 HP with healing herbs
Basic Blowpipe Use - Enables you to use a blowpipe more efficiently
Blowpipe training - Gain 20% on blowpipe accuracy
Advanced blowpipe training - Gain another 20% on blowpipe accuracy
This character has been idle since 2009-06-27.
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