Home: Dalpok
Been on the island since 2008-05-27
Died: 116 times (last time was 2025-02-05 16:05, killed by a ferocious shargle)
Level: 31
Class: Shaman (native)
Primary Clan: None chosen
Underworld: https://underworld.shartak.com/?id=14944
Deadzone: http://shartak.aphlor.org/deadzone/view/14944
Description:
DAMN BUNNIES! STAY AWAY FROM MY FARM!!!
The cannibals came and unleashed terrible violence upon the peaceful people of Dalpok.
Gozer ventured to the inhospitable shores of the cannibal island, in order to avenge his massacred Dalpoki brethren -- but found the village there devoid of life.
Content that the spirits had inflicted a terrible vengeance on the cannibals, Gozer returned to his village to resume a peaceful life as a farmer. That is, until such time that the portal to the spirit world reopens...
Gozer currently appears to be short, and quite hunched over. He walks along slowly, leaning heavily on a gnarled branch he uses as a cane.
He has previously spent much of his time exploring the realm of the spirits, and is said to have strong magical powers.
They carry 1 ornate staff, 1 skull staff, 1 pith helmet, 1 rabbit foot charm, 1 parrot feather charm, 1 glowing crystal pendant, 1 wild boar tusk necklace, 1 pair of batwing earrings, 1 tiger tooth amulet, 1 harpoon, 1 silver skull cross, 1 Club Palermo pint glass, 2 pocket watches, 1 plain wooden cup, 1 cat-o-nine tails, 1 monkey claw charm and 1 pink-and-purple scarf.
Achievements:(23 total)
Areas explored: 1055 (29.1% of island)
HP Healed: 624
Trading Points: 133
Spirits Exorcised: 1
Wailing Damage: 2
Ritual Feasts: 0 (not a cannibal)
Mentioned in 0 profile
The following extended statistics are since 1st Jan 2011.
Alcohol Brewed: 7
Alcohol Drunk: 9
Heads Collected: 0
Fruit Juiced: 129
Successful Possessions: 0
Tracks Found: 10
Fires Started: 0
Fires Extinguished: 0
Items Buried: 8
Items Found: 531
Jungle Chopped: 1936
Parrots Tamed: 0 (not a pirate)
Monkeys Tamed: 0 (not a pirate)
Signposts Built: 15
Signposts Smashed: 2
Treasures Found: 0 (added 2014-07-14)
NPC kills: 294; last kill: goat
Animals: 294
Shamans: 0
Traders: 0
Natives killed: 1; last kill: Xhotl
Raktam: 0
Dalpok: 0
Wiksik: 0
Rakmogak: 1
Outsiders killed: 2; last kill: Erekose
Derby: 1
Durham: 0
York: 0
Shipwreck: 1
|
NPC kills (detailed): |
Name | Kills |
monkey | 37 |
large deer | 33 |
parrot | 32 |
small deer | 31 |
large stag | 31 |
wild boar | 23 |
tiger | 21 |
bat | 20 |
rat | 13 |
elephant | 11 |
alligator | 7 |
shargle | 6 |
bear | 5 |
goat | 5 |
zombified monkey | 5 |
rhino | 5 |
turtle | 3 |
zombified tiger | 2 |
Easter Bunny | 2 |
giant spider | 1 |
silverback | 1 |
|
Skills:Basic language
- Understand the smaller words of foreign languages
Close quarter combat
- Gain 10% to hit with melee attacksAdvanced close quarter combat
- Gain 15% to hit with melee attacksBalanced Stance
- Sometimes turn a miss into a glancing blow.
Body building
- Increases melee damageStamina
- Increases max HP by 20
Ghostly whisper
- Allows spirits to communicateHaunting scream
- Attract other spirits and scare the livingShocking shriek
- Scare nearby living playersBanshee wail
- Frighten living players further away
Possession
- Be able to possess the bodies of the living
Haunting
- Allows spirits to track down and haunt their last killer.
Exploration
- Helps you remember some of the places you've beenCartography
- Stops you forgetting where you've visited
Trekking
- Faster movement through the jungle
Swimming
- Faster movement through water
Survival - Firecraft
- Knowledge of how to create, control and use fires
Basic tracking
- With some difficulty, you can track animals and peopleAdvanced tracking
- You can track animals and people who were here recently
Sixth sense
- Sense presence of and hear spiritsPsychic recognition
- Lets you recognise active spiritsSeance
- Holding a seance can identify passive spirits
Exorcism
- Exorcise spirits from areas
Spirit Summoning
- Be able to summon spirits from the surrounding area
Malevolence
- Torment spirits causing them to become aggressive
Haggling
- Be able to obtain slightly better prices from some traders
Agriculture
- Gives you a better chance of getting things to grow
Outsider knowledge
- Natives gain basic outsider knowledge
Triage
- Be able to tell who is most injuredNatural medicine
- Heal 10 HP with healing herbs
Basic Blowpipe Use
- Enables you to use a blowpipe more efficiently
This character has indicated they have peaceful intentions and would prefer not to be killed.
This character has been idle since 2025-02-01.
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