Home: Wiksik
Been on the island since 2008-01-18
Died: 46 times (last time was 2009-08-02 03:29 at the hands of Thratath, killed by a wooden club)
Level: 19
Class: Shaman (native)
Primary Clan: The Necromancers Guild
Secondary Clan: The Wiksik Tribe
Underworld: https://underworld.shartak.com/?id=13266
Deadzone: http://shartak.aphlor.org/deadzone/view/13266
Description:
As a child he was lost in the jungle for three days. He survived the ordeal, but has since developed a strong fear of wild potatoes, and an inordinate fondness for the taste of bat. Since then he's started studying the mysteries of life and death with the necromancers' guild.
He owes allegiance to Wiksik, as his ancestral home, and to his fellow Necromancers but refuses to recognise the authority of any so called 'king'. He will be a comrade in arms, but never a subject.
Kills:
Goodaids - killed by accident
Um_Bongo - spiritually intollerant. He got what was coming to him.
3 Yorkees - Necromancer raid victims.
They carry 1 rabbit foot charm, 1 skull and 1 silver skull cross.
Achievements:(18 total)
Areas explored: 1175 (32.4% of island)
HP Healed: 900
Trading Points: 0
Spirits Exorcised: 0
Wailing Damage: 2168
Ritual Feasts: 0 (not a cannibal)
Mentioned in 0 profile
This user does not have extended statistics enabled.
NPC kills: 79; last kill: bat
Animals: 79
Shamans: 0
Traders: 0
Natives killed: 2; last kill: Um Bongo
Raktam: 0
Dalpok: 0
Wiksik: 2
Rakmogak: 0
Outsiders killed: 3; last kill: George W. Bush
Derby: 0
Durham: 0
York: 3
Shipwreck: 0
|
NPC kills (detailed): |
Name | Kills |
bat | 37 |
small deer | 8 |
monkey | 8 |
parrot | 6 |
tiger | 6 |
large stag | 6 |
wild boar | 3 |
zombified small deer | 3 |
elephant | 1 |
rhino | 1 |
|
Skills:Close quarter combat
- Gain 10% to hit with melee attacksAdvanced close quarter combat
- Gain 15% to hit with melee attacksBalanced Stance
- Sometimes turn a miss into a glancing blow.
Body building
- Increases melee damageStamina
- Increases max HP by 20
Ghostly whisper
- Allows spirits to communicateHaunting scream
- Attract other spirits and scare the livingShocking shriek
- Scare nearby living playersBanshee wail
- Frighten living players further away
Exploration
- Helps you remember some of the places you've beenCartography
- Stops you forgetting where you've visited
Trekking
- Faster movement through the jungle
Swimming
- Faster movement through water
Sixth sense
- Sense presence of and hear spiritsPsychic recognition
- Lets you recognise active spiritsSpirit Summoning
- Be able to summon spirits from the surrounding area
Malevolence
- Torment spirits causing them to become aggressive
Triage
- Be able to tell who is most injuredNatural medicine
- Heal 10 HP with healing herbs
This character has been idle since 2009-08-05.
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