Home: Durham
Been on the island since 2007-10-15
Died: 9 times (last time was 2008-11-08 04:42 at the hands of Art Parker, killed by a knife)
Level: 25
Class: Scientist (outsider)
Primary Clan: Independent Republic of Fort Creedy
Underworld: https://underworld.shartak.com/?id=12394
Deadzone: http://shartak.aphlor.org/deadzone/view/12394
Description:
A simple medic with a large amount of FAKs, but has a habit of putting poison darts into people's shoes...
They carry 1 silver skull cross and 3 tiger tooth amulets.
Achievements:(19 total)
Areas explored: 184 (5.1% of island)
HP Healed: 8553
Trading Points: 32
Spirits Exorcised: 0 (not a shaman)
Wailing Damage: 0
Ritual Feasts: 0 (not a cannibal)
Mentioned in 0 profile
This user does not have extended statistics enabled.
NPC kills: 0
Animals: 0
Shamans: 0
Traders: 0
Natives killed: 0
Raktam: 0
Dalpok: 0
Wiksik: 0
Rakmogak: 0
Outsiders killed: 0
Derby: 0
Durham: 0
York: 0
Shipwreck: 0
|
|
Skills:Basic language
- Understand the smaller words of foreign languagesAdvanced language
- Better understanding of foreign languagesExpert language
- Full comprehension of foreign languagesForeign Writing
- Not only can you understand foreign languages, you can also write it well enough to be understood
Foreign Speech
- Not only can you understand foreign languages, you can also speak it well enough to be understood
Body building
- Increases melee damageStamina
- Increases max HP by 20
Ghostly whisper
- Allows spirits to communicateHaunting scream
- Attract other spirits and scare the living
Exploration
- Helps you remember some of the places you've beenCartography
- Stops you forgetting where you've visited
Trekking
- Faster movement through the jungle
Swimming
- Faster movement through water
Basic tracking
- With some difficulty, you can track animals and peopleAdvanced tracking
- You can track animals and people who were here recentlyExpert tracking
- You can track animals and people who were here several days ago.
Clan leadership
- Allows you to start your own clan or help lead one
Sixth sense
- Sense presence of and hear spiritsPsychic recognition
- Lets you recognise active spirits
Haggling
- Be able to obtain slightly better prices from some traders
Native knowledge
- Outsiders gain basic native knowledge
Triage
- Be able to tell who is most injuredFirst aid
- Heal 10 HP with a first aid kitEmergency First Aid
- Slowly heal yourself with whatever is around
Advanced Triage
- Be able to see who is injured
This character has been idle since 2008-11-05.
Cookies are in use on this site! Essential ones allow you to login. Google Analytics cookies allow us to monitor how you use the site. Other cookies are for adverts and Facebook social features (eg Like and Login)