Home: Wiksik
Been on the island since 2007-10-11
Died: 36 times (last time was 2009-03-30 08:11 at the hands of Dirty Jamjam, killed by a dagger)
Level: 39
Class: Shaman (native)
Primary Clan: None chosen
Underworld: https://underworld.shartak.com/?id=12346
Deadzone: http://shartak.aphlor.org/deadzone/view/12346
Description:
- Oh wise racuva, why do they call you wise?
- It is not racuva they call wise, it is wise they call racuva.
- Oh wise racuva, how can you know so much?
- I know less than you think, but more than you know.
- Oh wise racuva, how can I be successful?
- To be successful you must be wise, to be wise you must be successful.
- Oh wise racuva, why do you never make sense?
- If you have to ask, then you do not understand. Do not ask and you will understand.
Hiram Israel Oates says "Oh wise racuva, what is our purpose in all this?"
You say "Seek not the purpose of life, but seek a life of purpose."
Red Eagle says âOh wise racuva, what lurks within the mountain?
You say "Venture and you will learn what dangers lurk. Learn the dangers and you might never venture anything."
Justice Hart of York says “O Wise Racuva, are these tunnels but the bowels of the devil?” with a slight accent.
You say “They are bowels if you feel like crap; if you like exploring they are a labyrinth. Rejoice, crap-feelers, for eventually you will be pushed out; worry, explorers, for a Minotaur may be waiting for you.”
Tkltchk says “Oh wise racuva, would you go better with salt or pepper?”
You say “The cannibal who eats first and asks questions later is wise. The cannibal who asks first and eats later is famished.”
Lust says “Wise Racuva, what would do if someone gave you crabs?”
You say “Do not worry about what you would do with the crabs, worry about what the crabs would do to you.”
Cesare Sicari says “Oh wise racuva, how are a plum and a rabbit the same?” with a slight accent.
You say “If you can't say how a plum and a rabbit are the same, say how they are different. Everything you didn't mention will be your answer.”
Cesare Sicari whispers to you “Oh wise racuva, what do you think of this new whisper feature?”
You say “What you say is more important than how you say it.”
Lust says “Wise Racuva, why did the creator see fit to put us on this earth with deadly disease?”
You say “The diseases are killing us, we kill the diseases. An earth without disease is like a paradise without apples.”
oofoo makes hand gestures at Wise Racuva, suggesting that oofoo is mute but wonders something about the purpose of their existence?
wise racuva makes hand gestures to oofoo, indicating that there is no purpose in anyone's existence, but one can create [the] existence of a purpose.
The Love Pirate says “Wise racuva, why do birds suddenly appear every time you are near?”
You say “Sometimes It is not that birds appear when you are near, but that you appear where there are birds. Love brings singing, but also singing can bring love.”
Monkeynuts says “Oh wise racuva, how lightly should I salt my nuts?”
You say “You should put salt on your nuts as much as you sprinkle nuts on your salt, no less, no more.”
Nihilo says “Oh Wise Racuva, what is in store for this young cannibal?”
You say “What the future holds nobody can foretell. But what the future will be anybody can help shape.”
They carry 5 pairs of batwing earrings, 7 parrot feather charms, 3 monkey claw charms, 1 rabbit foot charm, 5 skulls, 8 wild boar tusk necklaces and 2 silver skull crosses.
Achievements:(30 total)
Areas explored: 1388 (38.3% of island)
HP Healed: 5490
Trading Points: 645
Spirits Exorcised: 96
Wailing Damage: 1920
Ritual Feasts: 0 (not a cannibal)
Mentioned in 0 profile
This user does not have extended statistics enabled.
NPC kills: 518; last kill: alligator
Animals: 518
Shamans: 0
Traders: 0
Natives killed: 0
Raktam: 0
Dalpok: 0
Wiksik: 0
Rakmogak: 0
Outsiders killed: 0
Derby: 0
Durham: 0
York: 0
Shipwreck: 0
|
NPC kills (detailed): |
Name | Kills |
bat | 65 |
parrot | 61 |
small deer | 45 |
large stag | 43 |
monkey | 42 |
tiger | 40 |
large deer | 39 |
goat | 36 |
bear | 33 |
wild boar | 27 |
rat | 27 |
shargle | 18 |
elephant | 16 |
alligator | 16 |
rhino | 3 |
turtle | 2 |
zombified bat | 2 |
Easter Bunny | 1 |
zombified goat | 1 |
giant spider | 1 |
|
Skills:Basic language
- Understand the smaller words of foreign languagesAdvanced language
- Better understanding of foreign languagesExpert language
- Full comprehension of foreign languagesForeign Writing
- Not only can you understand foreign languages, you can also write it well enough to be understood
Foreign Speech
- Not only can you understand foreign languages, you can also speak it well enough to be understood
Close quarter combat
- Gain 10% to hit with melee attacksAdvanced close quarter combat
- Gain 15% to hit with melee attacksBalanced Stance
- Sometimes turn a miss into a glancing blow.
Headhunting
- Take the heads of your victims as trophies or signpost decoration
Body building
- Increases melee damageStamina
- Increases max HP by 20
Ghostly whisper
- Allows spirits to communicateHaunting scream
- Attract other spirits and scare the livingShocking shriek
- Scare nearby living playersBanshee wail
- Frighten living players further away
Possession
- Be able to possess the bodies of the livingForceful possession
- Sometimes a stronger presence is needed to be able to possess the living
Exploration
- Helps you remember some of the places you've beenCartography
- Stops you forgetting where you've visited
Trekking
- Faster movement through the jungle
Swimming
- Faster movement through water
Basic tracking
- With some difficulty, you can track animals and peopleAdvanced tracking
- You can track animals and people who were here recentlyExpert tracking
- You can track animals and people who were here several days ago.Tracking mastery
- Tracking animals and people is nearly effortless
Clan leadership
- Allows you to start your own clan or help lead one
Sixth sense
- Sense presence of and hear spiritsPsychic recognition
- Lets you recognise active spiritsSeance
- Holding a seance can identify passive spirits
Exorcism
- Exorcise spirits from areas
Spirit Summoning
- Be able to summon spirits from the surrounding area
Malevolence
- Torment spirits causing them to become aggressive
Haggling
- Be able to obtain slightly better prices from some traders
Digging
- Can dig deep holes.
Faith
- Belief in the spirits of the ancestors increase charm effects.
Outsider knowledge
- Natives gain basic outsider knowledge
Triage
- Be able to tell who is most injuredNatural medicine
- Heal 10 HP with healing herbs
Basic Blowpipe Use
- Enables you to use a blowpipe more efficiently
This character has indicated they have peaceful intentions and would prefer not to be killed.
This character has been idle since 2009-04-10.
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