Home: Dalpok
Been on the island since 2007-07-29
Died: 38 times (last time was 2009-04-22 14:13 at the hands of Noir Rouge, killed by a machete)
Level: 20
Class: Shaman (native)
Primary Clan: Royal Court of Greater Raktam
Secondary Clans: Durham Utility and Durham Utility
Underworld: https://underworld.shartak.com/?id=11298
Deadzone: http://shartak.aphlor.org/deadzone/view/11298
Description:
If you hadn't seen him stealing bananas before the outsiders came, his albinism would have led you to believe he was one of them. He quietly watches you from behind his green and red mask as he pours sand, sharberry juice, and blood in geometric patterns.
They carry 1 silver skull cross.
Achievements:(19 total)
Areas explored: 108 (3.0% of island)
HP Healed: 2127
Trading Points: 2233
Spirits Exorcised: 10
Wailing Damage: 0
Ritual Feasts: 0 (not a cannibal)
Mentioned in 0 profile
This user does not have extended statistics enabled.
NPC kills: 77; last kill: bat
Animals: 76
Shamans: 0
Traders: 1
Natives killed: 0
Raktam: 0
Dalpok: 0
Wiksik: 0
Rakmogak: 0
Outsiders killed: 0
Derby: 0
Durham: 0
York: 0
Shipwreck: 0
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NPC kills (detailed): |
Name | Kills |
guard dog | 21 |
parrot | 12 |
monkey | 8 |
wild boar | 8 |
large deer | 7 |
large stag | 4 |
elephant | 4 |
tiger | 3 |
bat | 3 |
small deer | 2 |
ferocious tiger | 1 |
goat | 1 |
bear | 1 |
shargle | 1 |
Tamdal Tak | 1 |
|
Skills:Basic language
- Understand the smaller words of foreign languagesAdvanced language
- Better understanding of foreign languagesExpert language
- Full comprehension of foreign languages
Close quarter combat
- Gain 10% to hit with melee attacksAdvanced close quarter combat
- Gain 15% to hit with melee attacks
Body building
- Increases melee damageStamina
- Increases max HP by 20
Exploration
- Helps you remember some of the places you've beenCartography
- Stops you forgetting where you've visited
Trekking
- Faster movement through the jungle
Clan leadership
- Allows you to start your own clan or help lead one
Sixth sense
- Sense presence of and hear spiritsPsychic recognition
- Lets you recognise active spiritsExorcism
- Exorcise spirits from areas
Spirit Summoning
- Be able to summon spirits from the surrounding area
Malevolence
- Torment spirits causing them to become aggressive
Haggling
- Be able to obtain slightly better prices from some traders
Outsider knowledge
- Natives gain basic outsider knowledge
Triage
- Be able to tell who is most injuredNatural medicine
- Heal 10 HP with healing herbs
This character has indicated they have peaceful intentions and would prefer not to be killed.
This character has been idle since 2009-04-30.
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