Home: the shipwreck
Been on the island since 2007-06-29
Died: 62 times (last time was 2024-01-20 14:05, killed by a tiger)
Level: 39
Class: Pirate (outsider)
Primary Clan: None chosen
Underworld: https://underworld.shartak.com/?id=10684
Deadzone: http://shartak.aphlor.org/deadzone/view/10684
Description:
Molh never wanted to be a pirate. He was just a regular wandering drunk. One day he got too far drunk, and woke up on a shipwreck in a strange island with "394" tattooed on his forehead. He's since put his wandering experience to good use, roaming aimlessly around the island finding animals to hunt, tasty wine to drink, and strange villages and settlements to "explore" (read: plunder).
He's usually quite amiable to people, even managing to pick up the strange language of the locals here, but he'll probably kill you on sight if you're one of those buggers who kills people unprovoked. I mean, come on. I know nobody stays dead in this weird place, but it doesn't mean you aren't an ass if you try to do me in.
They carry 1 skull, 1 silver skull cross and 1 tiger tooth amulet.
Achievements:(28 total)
Areas explored: 1184 (32.6% of island)
HP Healed: 991
Trading Points: 1195
Spirits Exorcised: 0 (not a shaman)
Wailing Damage: 0
Ritual Feasts: 0 (not a cannibal)
Mentioned in 0 profile
The following extended statistics are since 1st Jan 2011.
Alcohol Brewed: 0
Alcohol Drunk: 126
Heads Collected: 0
Fruit Juiced: 8
Successful Possessions: 0
Tracks Found: 7
Fires Started: 0
Fires Extinguished: 0
Items Buried: 7
Items Found: 904
Jungle Chopped: 80
Parrots Tamed: 3
Monkeys Tamed: 1
Signposts Built: 0
Signposts Smashed: 0
Treasures Found: 0 (added 2014-07-14)
NPC kills: 667; last kill: silverback
Animals: 667
Shamans: 0
Traders: 0
Natives killed: 9; last kill: Red Saphire
Raktam: 2
Dalpok: 3
Wiksik: 2
Rakmogak: 2
Outsiders killed: 6; last kill: Mr. Clean
Derby: 0
Durham: 1
York: 4
Shipwreck: 1
|
NPC kills (detailed): |
Name | Kills |
monkey | 105 |
large stag | 80 |
large deer | 65 |
parrot | 64 |
wild boar | 63 |
bat | 62 |
small deer | 60 |
tiger | 58 |
zombified monkey | 37 |
elephant | 32 |
turtle | 13 |
silverback | 9 |
rhino | 5 |
alligator | 4 |
shargle | 3 |
zombified wild boar | 2 |
zombified tiger | 2 |
ferocious tiger | 2 |
goat | 1 |
|
Skills:Basic language
- Understand the smaller words of foreign languagesAdvanced language
- Better understanding of foreign languagesExpert language
- Full comprehension of foreign languagesForeign Writing
- Not only can you understand foreign languages, you can also write it well enough to be understood
Foreign Speech
- Not only can you understand foreign languages, you can also speak it well enough to be understoodPirate speech
- You can talk to pirates in their own unique dialect
Close quarter combat
- Gain 10% to hit with melee attacksAdvanced close quarter combat
- Gain 15% to hit with melee attacksBalanced Stance
- Sometimes turn a miss into a glancing blow.
Body building
- Increases melee damageStamina
- Increases max HP by 20Lead Belly
- You've drunk enough to be immune to the poisonous effect of most fungi.
Ghostly whisper
- Allows spirits to communicateHaunting scream
- Attract other spirits and scare the livingShocking shriek
- Scare nearby living playersBanshee wail
- Frighten living players further away
Possession
- Be able to possess the bodies of the living
Haunting
- Allows spirits to track down and haunt their last killer.
Exploration
- Helps you remember some of the places you've beenCartography
- Stops you forgetting where you've visited
Trekking
- Faster movement through the jungle
Swimming
- Faster movement through water
Survival - Firecraft
- Knowledge of how to create, control and use fires
Basic tracking
- With some difficulty, you can track animals and peopleAdvanced tracking
- You can track animals and people who were here recentlyExpert tracking
- You can track animals and people who were here several days ago.Tracking mastery
- Tracking animals and people is nearly effortless
Sixth sense
- Sense presence of and hear spiritsPsychic recognition
- Lets you recognise active spirits
Haggling
- Be able to obtain slightly better prices from some traders
Digging
- Can dig deep holes.
Agriculture
- Gives you a better chance of getting things to grow
Native knowledge
- Outsiders gain basic native knowledge
Triage
- Be able to tell who is most injuredFirst aid
- Heal 10 HP with a first aid kit
Plundering
- Improve the odds of finding items in foreign camps
Animal Trainer
- You can tame a parrot or monkey enough to keep you company as you roam the island.
Basic Pistol Training
- Gain 15% on pistol attacksAdvanced Pistol Training
- Gain 15% on pistol attacks
This character has been idle since 2024-01-18.
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